Chanter vs Cleric

Chanters, like ordinary priests and Clerics, are very self-sufficient characters – simply because they can heal themselves. Since they don’t rely on resting or healing items too much, they are always on the move most of the time. Their MP is already high to begin with and the skills they use doesn’t consume that much at all, which makes their healing spells ready for use at any given time. Chanters can also enjoy the benefits of wearing chain equipment. Chain equipments are the second best protective gears in the game, next to Plate equipment. This makes them obviously more resilient than rangers, assassins, sorcerers and spiritmasters. Another main strength of chanters are their flexibility. They can heal, provide support, attack from a short distance or even become semi-tanks when the situation calls for it. This versatility makes chanters ideal party members and even annoying PvP opponents.

Chanters can also use Mantras or Auras which increases the stats of all party members in range. What’s more wonderful is that they can have up to three mantras active at a time, in which the effects are stacked up over the other. Mantras, once casted, will remain active until the player manually cancels it or when he/she dies in battle. Chanters can hold off their own in melee combat, thanks to their melee skills that can debuff, stun or knockdown targets. Chanters can also enjoy the benefit of casting “hot”s (heal-over-time) spells, which can help keeping all the burden of healing entirely and give them the chance to do other stuff, like debuffing enemies through melee combat.

Check out the Aion Chanter Guide from KillerGuides to discover more about the Chanter here.

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Datum: Thursday, 3. September 2009 1:40
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